/*
 * Copyright (c) 2008 Sergey Rudchenko <sergey.rudchenko@gmail.com>
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __GAME_CONTEXT_H__
#define __GAME_CONTEXT_H__

#include <SDL.h>
#include <glib.h>

struct scene;

struct game
{
    int vid_resx;
    int vid_resy;
    int vid_bpp;
    int vid_fps;

    SDL_Surface* screen;
    SDL_Rect area;
    GSList* scenes;

    void* global_data;

    int _frame_delay;
    Uint32 _ticks;
};

struct game* new_game();
void free_game(struct game*);

int  game_vid_init(struct game*);
void game_vid_shutdown(struct game*);

void game_push_scene(struct game*, struct scene*);

void game_run(struct game*);

#endif

